Time-lapse Takeout

Role: Game Lead, UI Artist and Designer, 3D Texture Painter, 3D Environment Artist

Tools: Krita, Blender, Unity

Overview

Time-lapse Takeout is a first person photography game about taking pictures of various Chinese dishes, learning about them, and posting them online.

Goals

I was the director for this game, so I took the lead as the main designer. As such I created a lot of wireframes to show programmers what I wanted, and worked with the artists as well to create a cohesive aesthetic in both UI and 3D assets.

Key Assets

User Flow Wireframes

Buttons

Final Game

Game Tutorial/Intro

Phone Screen

Game Dialogue